Projects on the Go.
Charter Access Project
Home Entertainment Accessibility
A community-based research and development project aimed at creating accessibility in Charter Communications home entertainment products
Cooper Hewitt Co-Lab
Museum Accessibility Project
A semester-long, client-facing and human centered course about museum access. Students worked with museum staff and members of the community to improve exhibition, interactives, and website accessibility
An open-source extension to the p5.js creative coding platform to allow for easy access to HTML5 Audio Speech Synthesis and WebKit Speech Recognition.
Kinect + Stroke Rehab
A project with NYU’s Hospital for Joint Disease that incorporates the Microsoft Kinect’s joint detection in game-play developed from adapted stroke rehab exercises.
Accessible Code Learning
P5 Access Study
A project aimed at increasing access to creative coding and code learning for people with low-vision and blindness.
Oysters and Pearls: Uganda
Coding Access Project
Working with the organization Oysters and Pearls, this project aims at improving the accessibility of web development pedagogy for people with low-vision and blindness.
Researchers at the Byun Lab at NYU are studying the way biofeedback–in this case real-time visual feedback about a user’s vocalizations–can help users correct atypical speech patterns that are otherwise difficult to perceive. Students in the Ability Lab are working with the Byun Lab to create an app that give this real-time biofeedback.
LOLA was created by Tech Kids Unlimited, a not-for-profit technology education organization, to provide social and emotional solutions for individuals with Autism Spectrum Disorder and other learning and neurological differences through the use of humor.
NYU graduate students in collaboration with clients at United Cerebral Palsy of New York City are designing a fully accessible and collapsable umbrella for motorized wheelchair users—a product which is not already available on the market, despite an obvious and frequently cited need for it.
In collaboration with the auditory oral school of NY, graduate students are developing elements for a sensory room and music room for young children.
Inspired by a patient, students began designing a tray that attaches to a walker and doesn’t tip out food.
iOS Development, UI / UX Design, Strategy
This computer game was designed to help young students (age 7-10) develop their working memory.
Music for motor skills
In collaboration with the Adaptive Design Association, NYU graduate students developed a music player that incentivizes practicing fine motor skills. Information about how to download the app and detailed DIY instructions can be found on Instructables.
Doctors, researchers, designers, and clinicians have joined together to develop low-cost hand orthotics for children with cerebral palsy being treated at NYU Langone Orthopedic Hospital. The project uses consumer grade 3D printers to fabricate the elbow-driven orthotics which help in openning and closing the child's hand.
Interested In A Project?
- Allan Goldstein's Essay Featured In Award-Winning Magazine On Disability
- Interactive Balance and Mobility Game (Strivright)
- Sensory Room Items (Strivright)
- StaRt (NYU CSD)
- Tech for People with Mild Concussion (Keledy Kenkel)
- Speech to Text App for people who are Deaf (Melina- in Buenos Aires)
- Mechanism for holding/using phone (Frances)
- Mechanism for holding/using tablet for reading (Frances)
- Wheelchair re-righting system (Matt Welt)
- Just Move It (Lirong Liu)- either separate or as part of interactive balance and mobility game
- Tell Us Abey– updating and adapting communication device for child with severe mobility limitations and inability to speak. (family)
- Color blindness solutions for classroom learning/presentation accessibility (Cassidy)