EventsRelevant events around disability and tech.
Transdisciplinary and Inclusive Approaches to Accessibility
Technology serves people best when they participate in its design. The NYU Ability Project's work spans the fields of medical rehabilitation and assistive technology, accessible digital UX design, development work and curriculum development. The common thread throughout all of this work is an interdisciplinary and inclusive approach. Claire Kearney-Volpe will discuss some of the projects that she has been working on over the last 3 years as the project's Research Fellow, and invite project ideas and collaborations.
Presenter Bio Claire Kearney-Volpe is an Art Therapist, UX Designer and Researcher. She holds a Master's Degree from New York University's Interactive Telecommunications Program and is currently a PhD Candidate in NYU's Rehabilitation Sciences Program, Web Accessibility Fellow at CUNY and Research Fellow at the NYU Ability Project. Her work centers around Participatory Design, Disability, and Human Computer Interaction, as well as the accessibility of code languages and code pedagogy.
Go to the A11yNYC for more details.
1384 Broadway, New York, NY (20th Floor)
Music AccessAbility Hackathon
The Music AccessAbility Hackathon is a day-long, non-competitive, event celebrating and exploring new ways to increase access to music for people of all abilities. It’s for everyone, even if you’ve never composed any type of music before or tried programming. Bring your ideas, friends, musical instruments, computer, and anything else you need to make new music!
Go to the Monthy Music Hackathon page for more details.
2 Metrotech, Brooklyn, NY, 11201 (8th Floor)
AT&T Connectability Challenge
The AT&T NYU Connect Ability Challenge was a three-month global software development competition in 2016 that leveraged mobile and wireless technologies to improve the lives of people living with disabilities.
The initiative strived to help millions of people with disabilities by matching developer talent and client users with disabilities.
For these innovations to be readily accessible to people with disabilities, developers were encouraged to leverage familiar, cost-efficient smart phone, wearable and everyday wireless technologies.
Through in-person and virtual programming, the Connect Ability Challenge facilitated participatory development, embraced user-centered design and rewarded universal design so new innovations can be adopted immediately and by as many people as possible.