Our Events

The latest talks & workshops from the Ability Project.
June-July, 2017

Usability Workshops

This June, a small team of NYU students will be working in partnership with Charter Spectrum to explore possibilities for universal design and accessibility in the area of home entertainment.

The NYU Ability Lab, is looking to speak with people that have firsthand experience with access issues and an interest in home entertainment. To accomplish this, we will be hosting a series of focus groups and workshops to include end-users with disabilities in our design process. Participants will receive $100 in compensation for their time and reimbursement for travel (MTA).

Location: 2 Metrotech, Brooklyn, NY.
If you are interested in participating, please contact Claire Kearney-Volpe (ckv214_at_nyu_dot_.edu) with inquiries.


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Tuesday, June 27

Hack Aging

On Tuesday June 27, between 10am–6pm, Senior Planet will host its first hackathon, a forward-thinking event that will challenge older people to become quick studies in design thinking, bringing their wisdom, creativity and knowledge of what it is to be older to a one-day contest. Design students from universities in the city will also participate. Our members responded so enthusiastically that we had to form a waiting list. There are still a few seats for people who bring design skills or hackathon experience.

Location: Senior Planet Exploration Center, 127 West 25th Street, Manhattan.



Register
Past Event:

AT&T Connectability Challenge

The AT&T NYU Connect Ability Challenge was a three-month global software development competition in 2016 that leveraged mobile and wireless technologies to improve the lives of people living with disabilities.

The initiative strived to help millions of people with disabilities by matching developer talent and client users with disabilities.

For these innovations to be readily accessible to people with disabilities, developers were encouraged to leverage familiar, cost-efficient smart phone, wearable and everyday wireless technologies.

Through in-person and virtual programming, the Connect Ability Challenge facilitated participatory development, embraced user-centered design and rewarded universal design so new innovations can be adopted immediately and by as many people as possible.

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